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One Sky is a custom text based roleplay site, set in a world beyond our own. Technologically modern, though taking place in a more ancient to medieval setting - you join the world as a mortal. The site is player driven as well as plot driven, with the backstory being only a basis for your character to get involved in this new world, known as Aleha.
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 The Elements & Affiliated Gods

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Fαταl Aττrαcτioη ♥
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Title: Rogue Ninja

PostSubject: The Elements & Affiliated Gods   Thu Apr 08, 2010 2:20 pm

. . .

The Elementals

Land - Fissure
Fire - Ignatius
Wind - Zephyr
Water - Nereida
Ice - Krystallos

Light - Luminous
Dark - Abyss

. . .

The Elements

Land; the unbreakable. Elemental affiliation with Land grants the user minor manipulation of the world around them. Those with the affiliation of Land generally have a sturdier structure, improving both their magical defense, and physical defense, while giving a power boost to their physical attacks. They are also believed to be more intact with their instincts, and one with nature. Land is dominated by Ice, and quite resistant to Wind. The Great Elemental, or God of Land is known as Fissure.

[ Note: The Land Element may also include 'Metal' based Techniques, but you must have Elemental as a Specialty. ]


Fire; the will of the people. Elemental affiliation with Fire grants the user minor manipulation of the world around them. Those with the affiliation of Fire generally have an unbreakable will, but quite hot headed, improving both their physical attacks, and magical attacks, while giving a better defense against magic. They are believed to be bold by nature, and passionate when it comes to their beliefs. Fire is dominated by Water, and quite resistant to Ice. The Great Elemental, or God of Fire is known as Ignatius.

[ Note: The Fire Element may also include 'Magma' based Techniques, but you must have Elemental as a Specialty. ]


Wind; the always changing. Elemental affiliation with Wind grants the user minor manipulation of the world around them. Those with the affiliation of Wind are generally flexible, agile on foot, and quick to think, they can both dodge when in a pinch, and strike back, improving both their physical defense, and physical attacks. They are believed to be extremely passive, and alter themselves easily. Wind is dominated by Land, and quite resistant to Water. The Great Elemental, or Goddess of Wind is known as Zephyr.

[ Note: The Wind Element may also include 'Sound' based Techniques, but you must have Elemental as a Specialty. ]


Water; the flow of the world. Elemental affiliation with Water grants the user minor manipulation of the world around them. Like Fire, they have both improved physical attacks, and magical attacks, while giving a better defense against magic. Those with the affiliation of Water are quite cool and collected, managing to keep calm in tough situations, though find themselves more concerned for others than themselves. They are believed to be extremely selfless, and are usually seen as guardians. Water is dominated by Wind, and quite resistant to Fire. The Great Elemental, or Goddess of Water is known as Nereida.

[ Note: The Water Element may also include 'Steam' based Techniques, but you must have Elemental as a Specialty. ]


Ice; the chilled heart. Elemental affiliation with Ice grants the user minor manipulation of the world around them. Like Land, they have improved magical defense, and physical defense, while giving a power boost to their physical attacks. Those with the affiliation of Ice are unfriendly and cold by nature, usually avoiding contact with others, and labeled reclusive. They are believed to be extremely selfish, and think only of themselves. Ice is dominated by Fire, and quite resistant to Land. The Great Elemental, or Goddess of Ice is known as Krystallos.

[ Note: The Ice Element may also include 'Snow' based Techniques, but you must have Elemental as a Specialty. ]


. . .

Light; the base of life. Elemental affiliation with Light grants the user divine, unworldly power. Those with the affiliation of Light are healers, although they possess a strong defense against magic, they are weak against physical attacks and the elements. They are adept in both magical attacks and physical attacks, but their magic attacks usually stands above the latter. They are usually members of the church, and viewed as gifted. Light may lack resistance against Land, Fire, Wind, Water, and Ice but prevails over the Dark. The Great Elemental, or God of Light is known as Luminous.

[ Note: The Light Element may also include 'Lightning' based Techniques, but you must have Elemental as a Specialty. ]


Dark; the inevitable end. Elemental affiliation with Dark grants the user deadly, and sometimes evil power. Those with the affiliation of Dark are masters of destruction, though they possess a strong defense against physical attacks and the elements, they are weak against Light and magic. They are adept in both physical attacks and magical attacks, but their physical attacks usually stands above the latter. They are usually willingly thrown into war, and are viewed as demons to the people. Dark is dominated by Light, and quite resistant to Land, Fire, Wind, Water, and Ice. The Great Elemental, or Goddess of Dark is known as Abyss.

[ Note: The Dark Element may also include 'Shadow' based Techniques, but you must have Elemental as a Specialty. ]


. . .

Rule

Everyone is born with an element, and in whatever they do, that element will stand profound over the others. The Main Elements - Land, Fire, Wind, Water, and Ice - can be an affiliation to anyone. However, The Reserved Elements - Light and Dark - are usually only available to the Elves. While other races are born with the affiliation to one of The Main Elements, Elven are born with one of The Reserved Elements, and one of The Main Elements, making two different elements available to them. Elemental Affiliation gives certain strengths and weaknesses, while improving certain aspects of structure. Having an Elemental Affiliation also allows limited manipulation over that element, which can be used in stealth techniques, physical techniques, and magical techniques.

. . .
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